//=time() ?>
The other main issue is that they just completely remove a bunch of your moves. As far as I can tell, Ragna loses access to his standard 2A, j.A, and 6C. They also remove some of your special moves, along with the ability to do special move inputs.
Obviously, having a bunch of normals locked behind auto-combos means you don't have as easy access to them. Although it's way more annoying than BBTag because the auto-combos completely change depending on how close you are to the enemy, and whether or not they are blocking.
These two images both feel like an A.I. was tasked to create Guilty Gear characters. It's really weird, but also really cool.
Here's some examples of weird ass characters that have been put in fighting games. I don't think these would have existed if everyone had these Smash fans' mindset.
Here's a random thing for me to complain about: People who wanted Phoenix Wright in Smash. I believe that you can make anyone into a fighting game character. Smash, along with many other fighting games, have proven this time and time again.
I have 1 requirement for the next mainline BlazBlue game. This needs to be dash-cancelable in some way shape or form. I don't know why it ever was in the first place, but it's always been that way, so I wanna keep it that way.
@Ll0ejNzw0ll I have no particular attachment to any of them. Narukami has a big sword though, so I think he's cool.
@TheUchi007 I wanna say "I have 50 Heat so I'll just RC" but in reality if I have 50 Heat I'm most likely gonna try and Counter Assault instead. That requires successfully blocking first though, so I'll still probably get smoked.