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ProjectHeatさんのイラストまとめ


Devlog for Project HEAT, a WIP 2D beat'em up/fighting game hybrid.

I like and retweet a lot of art.

Managed by @aliasmcsafe

Contact: [email protected]
linktr.ee/aliasmcdoe

フォロー数:5808 フォロワー数:31556

Idle animation for the mechanized police unit TRX-90. They are quick mobile enemies that can use their gun-tonfas for effective close and ranged combat but they can't take much damage, so they generally prefer to attack from far away.

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Added a trailing shadow effect to the super startup weave.

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WIP illustration for Aisha, a future playable character.

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Quick post to say that, in case the algorithm gets even wonkier from now on in here, you can find some alternative ways to follow development in the link on my profile (also in the post below this one). Also, clicking on the notification bell maybe helps, too?

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Rolling.

Startup for Victoria's super. Supers give invulnerability and are good screen cleaners, although you might sacrifice some raw damage in exchange.

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Forward air special. Gives good air mobility and can be looped in combos.

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I thought the EX "hundred hands" move didn't look strong enough, so I merged it with the flame uppercut (idea came after playing Final Vendetta, great beat'em up check it out).

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I've been doing some slight updates to the older sprites. New to the left, old to the right.

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Mid strenght version of the ground punch attack.

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Some stun and hitspark animations. In game, all of these should have pushback, but I only do it for the last one here for easier showcasing.

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