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Did this as a test before doing the Lily sculpt, to see how doing vertex painting works rather than figuring out the UV unwrap on a massively hi-poly sculpt
I'm very proud, I figured out how to make a material in blender that changes color depending on the geometry of the model. I can use this to make a cool topo map next
Getting somewhere. Probably a bit too intense for an idle animation honestly
Did these on stream to demonstrate a shading shortcut using a gradient map correction layer
Used some brushes made and shared by @DirkGrundy for this little piece: