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doing some quick basic prop stuff to keep busy while I'm out sick. Experimenting with a few different things in texture painting
Did this as a test before doing the Lily sculpt, to see how doing vertex painting works rather than figuring out the UV unwrap on a massively hi-poly sculpt
3d sculpting just makes it so quick and easy to make real weird shit
I'm very proud, I figured out how to make a material in blender that changes color depending on the geometry of the model. I can use this to make a cool topo map next
Getting somewhere. Probably a bit too intense for an idle animation honestly