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Ground type:
Gym is a large, sandy area. If you step on the wrong tile, it becomes a swirling vortex where you have to fight a catchable trapinch or diglett and get sent back to the start.
Flying Type:
With balloons tied to you, you drift along breezes, fighting trainers. Defeating a trainer will let you decide where they point their breeze.
Fire Type:
Forge with busy workers in it, if you get in their way they will fight you. The weather is always sunny in the gym.
Fighting Type:
Dance class where you have to copy the moves correctly and in time or have to battle the instructor in each room.
Fairy Type:
Old timey, abandoned apothecary. Mixing scents will attract wild catchable Pokemon to you
Dragon Type:
Lecture Room in a Pokemon University, you have to answer questions based on the lecture to advance forward.
[Youre a Pokemon Gym Leader! RT w/ your type and team!]
I'd run a Rock type gym that's, unfairly, being battered by a sandstorm. It would be set in a palaeontological dig site where you have to piece together broken fossils.
I mega evolve my Aerodactyl https://t.co/ByFY2RtdZG
I'm Tyro, the NORMAL-TYPE GYM LEADER, I don't have a fun catchphrase so let's just get this started. You'll get the UNTITLED BADGE if you win.
(Lion art by @tomosucks) https://t.co/cuYdxH6ABl