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Ice type:
The gym is a hall of mirrors where it is constantly hailing. Avoiding the gym trainers may be tricky as they can now see in front and behind themselves
Ground type:
Gym is a large, sandy area. If you step on the wrong tile, it becomes a swirling vortex where you have to fight a catchable trapinch or diglett and get sent back to the start.
Grass type:
You need a Pokemon with cut to slice your way through the thick, grown vines. Wrong pathways taken lead to trainer fights or back to the beginning.
Flying Type:
With balloons tied to you, you drift along breezes, fighting trainers. Defeating a trainer will let you decide where they point their breeze.
Fire Type:
Forge with busy workers in it, if you get in their way they will fight you. The weather is always sunny in the gym.
Fighting Type:
Dance class where you have to copy the moves correctly and in time or have to battle the instructor in each room.
Fairy Type:
Old timey, abandoned apothecary. Mixing scents will attract wild catchable Pokemon to you
Dragon Type:
Lecture Room in a Pokemon University, you have to answer questions based on the lecture to advance forward.
Bug type:
Gym is a deep, dark forest maze. Very few trainers, but wild pokemon are there that can't be caught and know status inflicting moves
[Youre a Pokemon Gym Leader! RT w/ your type and team!]
I'd run a Rock type gym that's, unfairly, being battered by a sandstorm. It would be set in a palaeontological dig site where you have to piece together broken fossils.
I mega evolve my Aerodactyl https://t.co/ByFY2RtdZG