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I on the otherhand was too lazy, so instead of doing that I moved the hands and deleted/flattened the ass
This model is horrible to use to compare, because;
1. The hair is straight out because nahobino physics
2. Arms/legs deformed to fit nahobino
3. Pls no look at head rig
Putting these meshes side by side (my model on the right and schadens on the left) the differences become obvious.
He put in effort to actually edit the coat to fit Naoto's (Makoto's) body type more, with a slimmer waist, wider hips, and hugging the body more tightly.
@stealballsrun @InSchadenfreude Still have all the fbx extracted in the same folder from when I used them to make the meshes. Face even has the same jank ass normals from my p5r mod.
Friend of mine showed me that vr chat which is where I got the inspiration from, but the mesh work is mine.