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Well, now that it's revealed I'm happy to say that I've been secretly directing #AnimalCrossing #NewHorizons under the code name #PetPutt! Stay tuned for more exclusive news this #E3 😎
Also, since I realized I never properly said it on Twitter, supporting my shenanigans on Patreon with even just $1 will get you access to all non-commercial projects I do, including everything that was playable at #IndyPopCon (Pong2, Paper Jam, and the current #PetPutt demo) ❤️
Also it relies on an additional viewport as a buffer for drawing all the lighting, but there doesn't seem to be a way to get that to draw *before* the actual viewport, so it's always 1 frame behind :\ large amounts of motion produce these annoying 'holes' in the darkness
ooo look at that nice 3D light masking postprocess effect. A very fun little shader project for #petputt made possible by / in spite of the lovely #godotengine 💙 #gamedev #indiedev
Really isn't much, but this lil' gate is the first real ~thing~ I've actually modeled 🤠Happy to finally feel kinda comfortable using #Blender3D! #gamedev
@DCaazy Really nothing much at the moment. Every frame of animation in there is another sprite slot. Some animation stuff to get variation, like updating the four sprites of the big clovers independently and adding a random offset to everything. This is the sprite sheet used in the demo:
@mikeBithell Still pretty early, but I'm hoping to release #PetPutt soon™! Golf/puzzles on a sphere with adorable friends :)