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If you are interested in the analysis of monsters from movies and games, have a look at the "Monster of the Week" section on Surreal and Creepy.
Here the link: https://t.co/t6HpraT1Ew
Concepts of the bosses of Catherine. They usually symbolize fears and regrets of the protagonist.
The concepts of the castle of the original Devil May Cry portrayed a location even more mystic and surreal.
Some of the last recommendations on "Surreal and Creepy" curator page.
- Boreal Tales
- Hedera
- Paranoihell
- Itta
Link to the curator page for more games: https://t.co/87UtOGT1wT
Dark cults and ambiguous gods in games, often providing rules and details about fictional religions. Do you have interesting examples? Mine:
- Cathedral Cult in DS3
- Daedric Princes in Elder Scroll
- The Order of Silent Hill
- Robot cult in Nier Automata
Concepts for the creatures of Parasite Eve 2. The design evolved from the original game, more based on twisted animals, to focus on humanoid animal hybrids.
@slimyswampghost The Creeper from Suffering 2 is one of the most disturbing beings ever created.
Codex Seraphinianus is still an enigma, a book written in an incomprehensible alphabet, describing ecosystem and traditions of an impossibile place.