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Almost forgot, huge thanks to @alrgwoodnbadger for making the initial 2D character design and helping me out a ton with zBrush and character art in general.
I don’t have any big names for the #4Games I’ve worked on but I’m very proud of the work I’ve done as an Environment Artist in these awesome projects.
Slowly but surely making progress on my #werewolf sculpt. Still have a lot to tweak and adjust, having more difficulty with the arms than I imagined. I haven't even really started on the fur. #screenshotsaturday
Taking the first steps back into the world character modeling and zbrush with my #werewolf character Max. Huge thanks to @alrgwoodnbadger for coming up with the character design and drawing the references, oh and helping me with zBrush. Looking forward to seeing this through.
@BelgianBoolean Alway great to participate in your #artshare I've been learning #SubstanceDesigner and following Daniel Thiger's fundamentals tutorial, I then added some finishing touches and color. I've go a long way to go but I'm really happy with my results so far.
Made some rocks and grass in Substance Designer. I started off following Daniel Thiger's tutorial and added some finishing touches and color. #SubstanceDesigner #SubstanceLife #NodeSpaghetti
Been hard at work on my ship. Still got a lot to do. Had a good session with @BryanRenno and have a lot of ideas. #ScreenshotSaturday