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Just found out that the network rendering capability is f#%&ed in this release. Seems to be the Standalone, not the plugin integration.
Not recommended for anybody using Network Rendering.
Today I played around with @Allegorithmic #SubstancePainter and made my old #granade from #C4DAPT a bit dirty and rusty. Its a bit dark I know, I hope you like it though. Rendered with @OTOY #Octane 4.01 for @maxon3d C4D in 4K.
That´s what happens when you don´t take good care of your shader ball ;-)
I tried out the new AO shader in the CYCLES Early Access Release from @insydium. @maxon3d #cyclesrender
Rendering AO is render intensive, but you get nice (procedural) results out of it.
The Magnifying Glass from my Still Life is a Freebie.
Including PBR textures and the Octane and Cycles node-trees.
https://t.co/s2ujlce2fU
I created a new material preview with a physically plausible mat lib for #Cycles4D to be released alongside Cycles4D. Hope you like it!
@xKIDNINJAx Blond hair from me.
Its also very important to create a lot of hair so it looks real (fill hair)
https://t.co/dn8YK5cnsQ
Just a very small test I did with #MODO´s #MeshFusion. Imported in #C4D.
Rendered in @OTOY #OctaneRender.
Sorry wrong link in the tweet before. Now its the @OTOY #Octane chocolate shader. I promise!
https://t.co/BRPIxp3bxn