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I loved the classic Kamigawa and even with its design flaws it had personality. As much as I love cyberpunk stuff I think the plane has lost its spirit, I'm disappointed they changed everyting instead of fixing the core problems.
The Architecture of Ravnica: City of Guilds.
⚪️🔵The Azorius Senate
Romanesque buildings, domes and fountains represent The High Judges.
My Top 4 #SteamGameFestival Demos:
- Shady Knight
- Superliminal
- Omno
- Ghostrunner
#leveldesign people. I want to share with you another of my favorite articles: 'Composition in Level Design' by @leveldesign_org.
It's about the clever arrangement of scene elements to create harmonic vistas. Useful for aesthetics and design purposes!
👉 https://t.co/XM1iu0M9oR
Tim Kelly's Breath of the Wild 14 Locations Series.
IG @ tkprints
#TheLegendOfZelda #BreathoftheWild #Nintendo
Battle Chess (Interplay, 1988)
Uno de los primeros videojuegos en pisar mi casa. Creo que lo teníamos en disquete y se lanzaba desde comando en MS-DOS. Me flipaban las torres que para moverse se convertían en golems de piedra.
@Baxayaun #Blocktober My Favorite Levels (no order) #32.
Metroid Prime 2: Echoes (2004) – Torvus Bog.
The surface level is a swamp full of alien-dinosaurs and alien-insects and below the bog there's an old flooded temple full of alien-sharks. 10/10. PS: yes, I LOVE rainy maps.
Mirror's Edge - Color Use by Alex Galuzin @GameLevelDesign
⬜️ as base.
🔴 to guide the player.