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its important to not zremesh any parts as youre working. As a result, once the parts are finished, you can easily reattach them all by merging vertices in maya for example, creating one solid piece in the end that you can extrude for thiccness.
Excited to move onto a new character (maybe Lilith?) but decided to throw Morrigan into Marmoset for some fancier renders 🦇
@MuglytheTank No worries! better pic here of an earlier stage, for the longer hair i just pulled out parts that i separated and could use zmodeller brush to add more horizontal edges to let it curve better. Once its all connected again then i just extruded it all and used polish by groups
Happy #PortfolioDay ! A day were we all, big and small, come together to recognise how whack Twitter's cropping is!