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Really enjoying Megalo Box so I spent 50mins or so knocking this out. Had not made a dude in a while haha
I'm having too much fun just blobbing away on this, I planned on just leaving it a couple days ago😅
Do any of you have your own rules or philosophies when sculpting
My own is "Only go up in detail (dynamesh/Subdivision) once you've gotten all you can out of what you've got"
I feel this has helped me, a lot recently so I don't focus on detail, just the foundation
(WIP)Hey all! Here's a figure I am working with the awesome @hizzacked for @kupaanetworks she's a really fun one to work on & am looking forward to seeing her completed soon! :D
Blocking out the new hair forms (first image) what do you think?
Personally I'm happy with having a lot more movement in it