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Finished the Part 2 of the blog post on colonialism and D&D. This is hopefully a fair discussion of the topic. IT'S LONG, but if you plan on flaming me about it, please read it all!

https://t.co/Y1ixX9e6rZ

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Jeff Dee Artwork from Ghost Tower of Inverness. Sweet.

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It’s down to one of these 4 for my one week long summer camp next week, 15 hrs of play, 4-8 PCs of 5-7th level.
I have some reading to do...

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My Wednesday group is badass. They were exploring an island today and ran into a pair of anhkhegs drinking from a small lake. I rolled for surprise and the party gained surprise on the anhkhegs, I asked what they wanted to do, attack, sneak away before being noticed...

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The second home brew class for my new setting is the mercenary. It’s a PHB fighter, but with a new combat effects table, a proficiency bonus and rules for followers

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If someone wanted to publish a fantasy / pulp TTRPG with old school vibes I’d hire these four badasses, Jesse White [], Matt Hilker [], Matt Ray [], and Chris Spence []

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I just posted the next installment in my urbancrawl campaign journal, this one is a corker - Ujin Tohl the Viridescent has to convince a saan (lizard man) prophet to help him out. Lots of flavor in this one.
Image by Wen-M
https://t.co/ivBnFRZGp9

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Weird thing, if you play AD&D (and I’m sure other editions) you likely spend a lot of time doing “social RP”, i.e. talking in character, negotiating, asking questions, etc rather than say combat. I’ve had this experience in every AD&D game I have ever run.

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One thing that really adds to the immersion of your game is "flavor", suggestive details that give your world depth and meaning. I blogged about some examples from my city setting, check it out!

https://t.co/GZpitfqov6

tagging

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I've seen a few "making D&D combat more interesting" Tweets lately, here is a blog post with my suggestions:

https://t.co/SgwFFeRGcv

Image by Wiggers123 at DeviantArt
https://t.co/undY9jtCWP

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