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Robert Williams || ⚒️💻さんのイラストまとめ


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Rey Garcia,
Simon Colby
Simon Colby
Ron Garney

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Had an idea for the Bhakashal grappling system to speed things up and I'm playtesting it this weekend. A simple change but it should make it easier, and make unarmed combat and grappling by large groups of "mooks" a deadly option.

I love it when inspiration hits.

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This is one of my favorite pieces of D&D art. Trampier defines the gritty vibe of AD&D. Other artists did flashier or slicker art, but Trampier’s use of lighting, shadows and texturing is unparalleled.

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Editing the character generation section of Bhakashal today. Character classes are divided into three categories, martial characters, spell-casting characters and combined (martial/spell-casting) characters.

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One of the motivations behind Bhakashal was to take things in AD&D and spin them just a bit differently. The Thaumaturge is an example of that, a thief/magic-user, but one who ONLY uses scroll spells, no memorization of spells like a regular magic-user

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Blog post today: riding the horse versus spinning the plates.

I see what people say about their games, and it seems like so much work, and too much responsibility.

https://t.co/fSirqSVy20

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I’m trying to get publication rights to the last image here for Bhakashal. Fingers crossed.

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It's fascinating to see what small changes can make to a character class. With Bhakashal Beastials (druids) I added animal clans to the class description, each beastial is a member of an animal clan. This cascaded into a number of things.

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Small details can make a big difference in the game. In Bhakashal, warlocks get a "level up" spell from their patron like they do in AD&D. However, patrons have a select list of spells, randomly generated by the referee

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