//=time() ?>
Currently rethinking the lineart on this, so here's the raw sketch in case I take too long to come back to it :V
...And I just realized Twitter physically reduced the pixel size of these to fit their limits and made everything smaller. That's embarrassing.
So here's the main BG scenes I was concerned about.
That being said, I did make considerable progress on the original audition before disliking where it was going.
I'm posting what I got done here, half to show that I was serious about it, and half to preserve what background work I got done, because backgrounds are fickle things.
#RPGMaker
Eni - Coming Eventually
Yesterday I posted the Proof of Concept trailer for Eni to YouTube, but kinda made a lackluster tweet promoting it.
Hopefully this one will be more interesting and less likely of being suppressed by the dreaded algorithm.
https://t.co/ZYFpsmSD4G
Last few months have been a flurry of production for Eni. Still a long way to go until completion, but we've gotten this far.
I am now at the point of developing a more or less "Proof of Concept" trailer, which has introduced me to my next hurdle on this adventure: Video editing.
https://t.co/vWb2wXJXGM
Last year I revamped my old sona design, which quickly turned into a new world, identity, and set of ideas to build off. I made this to celebrate the occasion, and also gave it a title.
Happy (Almost) one-year anniversary to the start of The Deep Unknown!
#Sekiro #SekiroShadowsDieTwice #TF2 #TeamFortress2
Perilous shot, mate!
https://t.co/6jAAbCggbQ
(1/2)
New Comic!
In this month's canonical installment, the Vessel discovers a peculiar object in the ruins, and learns more of its true purpose.