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And one more material I made during my mentorship with @bigred3d
https://t.co/vfwcDjIENR
#procedural @Substance3D #substancedesigner @ArtStationHQ
Ah, the good old Paint days - done in #Substance3DDesigner
A Tile Generator set to a small size-0.02 or something close > flood fill to random grayscale and gradient. Distance those 2, edge detect and flood fill to random color again for the final result.
Also-neat random shapes
Loved Arcane and went for some material studies in #AdobeSubstanceDesigner
https://t.co/HAr54Ccb0y
@ArtStationHQ @Substance3D @arcaneshow #procedural #textures #arcanefanart #ArcaneArt
Last blog post of the year : some insight on a custom Bezier node I made.
The simple version is free on my Artstation store as well. :)
https://t.co/wNOfCSeEzY
@polycount #techart @Substance3D #Beziers #artstation
Finished a #substancedesigner node I've been working on for a while. Quick stone height from alphas! More in my blog:
https://t.co/cmIlqr1EVz
#gamedev #procedural #tech #texture #blog
@Allegorithmic @polycount
Getting back into #substancedesigner with some cobblestone.
https://t.co/SfeijSvUh0
#procedural #ProceduralArt #gameart #materials #ArtStationHQ
@Allegorithmic , @polycount
Crystal ore, trying out the Flood nodes. Quite handy, @Allegorithmic !
More renders: https://t.co/eE36RXDmHT
#ThisIsSubstance