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two material are divide by shading manu in the defrom modifiers
one with simple and flat texture,and the other one are
complex industrial texture with alpha and light.
These two make it fit the Big Medium Small principle
#b3d "Rise" Is available on @withFND
This piece was created months ago as the early concept of CyberGen universe
All the ship&mega structures are generated from the same mesh
BreakDown in the comment soon
https://t.co/h2GKNLRFhs
@blender @BlenderDev we need parallax displacemet in blender eevee,i've been using this custom 2.92 build in my daily work,its been a game changing feature for me https://t.co/8vBbCENfNp it allows me to create details without the constraint of poly count and uvs
Little ship concept i did for a milk commercial,and some early exploration.