✨ Sadé Collins ✨さんのプロフィール画像

✨ Sadé Collins ✨さんのイラストまとめ


🇹🇹 Freelance digital media artist working in games & animation ✨For work inquiries, contact me at ✉️- [email protected]
linktr.ee/LittleMissSqui…

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Howdy Hiya! I’m Sadé ✨ I am a budding stylized 3D artist from Trinidad and Tobago with a love for creating stylized props and environments aspiring to work in games/animation.

✉️scsquiggles.com
🎨https://t.co/noaHp5kM5k
🎨 https://t.co/MWbbbpbvzb

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I was today years old when I learnt about the Geometry Mask feature in Substance Painter 2021 which allows me to isolate parts of my mesh and paint on them without disturbing the other parts. I didn't even know you could do this is SP till today so now I'm just like:

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Was originally gonna make it a "game-ready" model but decided to switch to a more "animated production ready model" instead end since the concept is technically from an animated series.
Finished the base textures. Next up is the hand-painting.

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Coming up on my squiggly 3D to-do's is a R.G wombo combo based on two amazing concepts by .

One low-poly mod down. Another to go!
Stay tune!
💉🪔

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(2/3) Concept Art + Final Model
Originally; I had also planned to model the chest from Julia's Stargazer set but ultimately just opted for the bottle alone.

All in all, I hope I did her lovely art justice and thank you to Julia for allowing me to bring her design to life!

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Got Arcane on my brain after wrapping up S1. So naturally after watching such a masterpiece of stylized hand painted 3D art, I just had to hop on my next project.

I’d love to give a huge shoutout to ✨Julia Yushchenko for letting me work on her designs next. Stay tune folks!

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✨Original >>>>>>>> Fanart✨

Callback to the two times I made 3D fanart for trying to learn since I'm still proud of these.

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(2/5) Detail Shots - Exterior
This was my first time building an environment that I designed from concept to final layout. And while I didn't get through, I had fun working on this project for my test and in Unity and hope to do more projects like this one for myself ^u^

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Out of the easy bake oven and back to the Junkscrap heap!

From the start of this project, I knew I didn’t want to go with a PBR approach since I really loved the nice 2D art look expressed in Max’s original concept & really wanted to capture that in my 3D rendition.

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