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Oh dang, I nearly forgot to post this Ahab I doodled the other day! Tried to get real dynamic with his pose, and I think I succeeded.💥
He's my concept for a hypothetical Incredibles villain, but I wanted to draw him in my own style this time.
Here are some other #Pokemon illustrations I've worked on recently. I like how these turned out a whole lot, and I'm excited to finish up my last comm in progress to show y'all!
Haunter is a #pokemon that has both a serious and a silly side! Which is your favorite?
Thanks to @poondonkus and @theysment for commissioning these just in time for spooky season! 🎃👻
Two gnomies trying to beat the heat in Old Man Lewis's well. How are you folks faring during this super hot summer? ☀
Medium: Pencil, Ink, and #copicmarkers
I have 3 slots open for full-body color illustrations at $50/pop. Traditional or Digital!
DM me now if you're interested! #commissionsopen 💚
And last, some miscellaneous sprites, carnivorous glow worms and who could forget Tot, the baby Molefrog?
I'm glad I had time to incorporate these into the game!
The "Axolotlgator" was much more complicated to figure out with the frame limit I set for myself, but I managed to get more control over it by separating it into pieces I could manipulate individually.
I was just learning Unity's 2D Animation pipeline, so I kept Spud's frame count pretty low and relied on the scale tool to give him more squash and stretch.
Here are the sprites for his leap/walk, his sneak, and then an unused dizzy animation for when he ran into stalagmites.