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Spending most of my time working on characters.
Story stuff, design stuff, quirks & events.
Here are some early sketches. #gamedev
Arrows stick to mobs, and some backend work complete.
I'll be running radio-silent for a few weeks starting tomorrow - traveling a bit.
Work on the Ame sprite, for the TD game. #ameliaRT
I find Ame the hardest to pixelfy. The pastel colors and desaturation get lost really easily.
The attack entity is setup. The base tower class calls a generic 'attack' command on the particular holo member. In this case, Ina attacks with a tentacle.
The attack itself will be called dynamically during the animation via Godot's AnimationPlayer.
I want a robo/cyborg type of character for the game, this is the rough draft.
Starting the process of putting NPCs in their 'homes'. This is a rough for an Elf character that works brewing delicious hop/malt water.
More simple character mockups. I find clothing to be pretty awkward to draw -- need more practice.