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#SailorSaturn's intro in the #Sailormoon SuperS Super Famicom game. 🪐🎮🎨
It's rare I get to edit the sailor characters smiling. 🎨
This animation frame can only be seen in the #Sailormoon SuperS Super Famicom game if you increase the handicap before getting into a match. Sailor Mars is the only one silently cursing.
#pixelart
Fatigue frame. It's a sign your character can execute a super desperation in the #Sailormoon SuperS Super Famicom game when at low health. 🎨
It was quite intimidating editing Skates from #StreetsOfRage 3 but it was actually easy. This move will definitely make it to the Openbor project and you don't have to get a bat or wooden stick to use it since #SailorSaturn has her glaive. 🎨🪐🎮
For anyone wanting to see #SailorSaturn's face on this frame. 🪐
I made her face look so moe here. 🎨
This was a little bit intimidating to work with but I know you'll love this new move base on Skate's weapon use of the bat in Streets Of Rage 3. It's hard to pull off cause the first frame knocks out the enemy and you want to make multiple hits like an EX tatsu.
I'm almost done with Karin Son's sprites. Most of the moves I'll be working with is a character from Dengenki Bunko Fighting Climax named Yukina and the sprites are huge. Had to reduce her size between 28% and 30%. Never watched the anime she's from but the game is fun. 🎨🎮🪐
My home internet is finally back. Got tons of goodies for #sailorsaturn. 🪐 Been working hard this past week. 🎨
Let start first with the unpopular ones but very necessary in a proper #beatemup. The strangle hold and grab animations. 🎮
#brawler #grabmove
The most challenging part drawing #SailorSaturn are those petal shoulder sleeves when her arm and shoulder is facing you. It's like drawing a flower. 🪷
Spriting the lace of Sailor Mercury as Rem from RE:Zero that I edited years ago really helped. 🎨 #pixelart