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So I got my room transitions working, added more detail to the first and second rooms! I also added the beginnings of a dialog system. I think things are looking really good so far! #Pahndaland #art #rpg #gamedev #gamemakerstudio2 #screenshotsaturday #indiedev #SaturdayMorning
Trying to work on room transitions in #gamemakerstudio2 and I must be missing something because the room just gets added on top of the other room and things freeze 😓😓 Going to try to fix this bug 🕷 #rpg #gamedev #debug #SundayFunday #SundayMotivation #art #leveldesign
Made some adjustments to the starting area for #Pahndaland. #Pahn lives here and makes mint lemon juice to sell at a nearby market. Still alot of work to go finalize this level but it's looking good so far! #gamedev #gamemakerstudio2 #rpg #art #gameart #SundayMotivation
So here's the first pass of the weak attacks! Just need to add the medium and strong to the mix! #gamedev #gamemakerstudio2 #rpg #Pahndaland #animation #Attack #roleplaying
#wip for the last weak attack. Still working out how to incorporate wind powers to the attack. The next post will be all weak attacks combined! 😁 #Pahndaland #rpg #gamedev #gamemakerstudio2 #animation #SundayMorning #SundayFunday
Game dev update: polishing the 5 weak attack #animations here is the first key press. 😁 #rpg #gamedev #panda #gamemakerstudio2 #Pandaland
Worked on the code and animation for a simple 4 directional movement with animation and collision! Still has a few collision bugs but overall came out as a great template for building upon! #gamedev #gamemakerstudio2 #rpg #Pahndaland #art #coding #MondayMotivation
#Pahndaland progress. Made a hop back animation when your attack sequence is done. #gamemakerstudio2 #gamedev #rpg #panda #WednesdayMotivation
Update #3 from #gamemakerstudio2. Issue with Action Selector is fixed and now the player can select through the Actions! 😁 when I get back on it I want to add more effects the the environment like passing light and smoke that appears and clears on battle start! #gamedev #rpg
Current progress in #gamemakerstudio2. I have the More Battle Ui set up, The main character has a looped idle animation, test enemy has hovering target selector and level 1 status bar is in. I like the way things are looking so far! #gamedev #gml #coding