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the hollow knight wisp lamp was super fun to make; i synced a custom, choppy wind with a flipbook texture to make a procedural animation. the rock surface detail for the eggs was made entirely procedurally in substance for fun
the foliage master material was made to be flexible and let me experiment with different techniques. i tried hard to get the right wind for my scene
@sylvainsarrailh these two are the only ones I'm still proud of months after making them.
very weird how our vision of our work changes over time ;w;