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Hopefully marketing art counts for #ScreenshotSaturday! Wrapping up assets for the Steam page of THE VIDEO GAME MACHINE - Super pumped to release Beta 1 into the wild!!!
#gamedev #gameart #characterdesign #characterart
Heres concept art of the Robo-hero....hopefully an improvement from his original 'lumpy' incarnation.
Another #screenshotsaturday pict for THE VIDEO GAME MACHINE.
We boiled the "Design your Game" setup process to 3 steps - Choose a Genre, Hero, and Name your Game.
Here are the heroes Alien Cowboy, Skateboard Rex, Robo-boy, and Buisiness Bear!
#screenshotsaturday THE GREAT GAMECO: ALPHA 3 is almost GTG - just need to hook up a bunch of hero sketches and it'll be ready for testing. Can't wait for the next round of feedback! :D
#screenshotsaturday - Playing around with how I present 'concept art' to the player...going for a 'hand-colored with markers' look. Do these pull that off?
#screenshotsaturday Working on animated emloyees and particle clouds that change whith the weather / time of day!!!
Prepping Characters for Animation + Trying to make your 6 Year Old Daughter Laugh = These Monstrosities :|
#screenshotsaturday #2- I swear Ken Bone stole his look from GGCo's 'Buster' Oh & I'm pretty sure 'Mildred' is Barb from @Stranger_Things :)
POLL TIME! Which style do all you like better: Left (black stroke, no shading) or Right (Colored stroke w/shading)?