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friend of mine has been watching Trider G7 and he joked that the teacher looks like a "fucked up Malos" so I had to flex my clear lack of skill with art
Video game development constantly yearning for realism is cringe, we should harness current-gen tech to make a game that looks pinpoint-accurate to mid-late 90s CG / SGI aesthetic
This is one of the funniest localization jobs if not just because of it being a complete inverse of the usual "Japan to US/EU" gambit you'd expect