ShiftSikeさんのプロフィール画像

ShiftSikeさんのイラストまとめ


•Hey, I like girly things and guinea pigs!
•I'm really into walking now I guess.
•General account for retweets and words.
•She/Her
•3D Art account: @ShiftSike3D

フォロー数:63 フォロワー数:219

Since I've been kinda barren on content for awhile and can't show progress of my newest render without spoiling what it is, here is a picture I drew 2 years ago for the Skullgirls physical switch release. This is probably one of the only pictures I have ever drawn I still like.

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With mods done, only a small few things left to show tonight. Here was a small collab I did with a long time ago neither of us ever posted, as well as Mcfly and Surfer Crash in poses made for different outfits. Also Rerig Crash crashing the party.

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And with that, 4 mods I am very proud of were out there for the world to use. Seeing all the icons I made for them still gives me a sense of joy and accomplishment, and I can't thank and enough for helping me make 2 of these a reality.

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Luckily I still had my wit. I gutted the thing and hooked up the harddrive to an old laptop that had no way to cool itself and overheated in minutes. I placed it on an industrial fan, went into safe mode, and got to work. I wasn't going to lose him. (Here he is trapped in limbo)

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Surfer Crash's Jetboard on the other hand, I have a bit more to show. I did everything for it including design as a bonus to add onto the mod, so here finally is a proper look at it, as well as it's inspirations and concept art. Very happy with how it turned out.

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Very strangely I have virtually no progress shots of Surfer Crash. I just made the normals and shader maps and did some light weightpaint fixes without giving updates. I do have this concept... 'art' though, as I was in charge of designing his accessories.

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A common complaint about PSXtreme was his face, but something I never revealed before is it actually looked much more natural during animation tests! Unfortunately, it's not just the eyelids that are broken, it's the teeth too. I had to make sacrifices to keep the face rigged.

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Believe it or not, I never made a single progress screenshot of Pac-Man! I didn't wanna leave him out though, so I cobbled some together. Here is my current icon, the edit I used to tease it, and a test pose from May 2020, a year before I made the good ones.

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Someone asked me why I don't enlarge Rerig Crash's pupils despite taking many cues from the PSX era. I just don't like the way it looks. Someone before also asked for comparisons, so here is NST Crash vs Rerig Crash, and Rerig Crash 1.0 vs Rerig Crash 2.0

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Some tests that were done while first getting Crash 4's fur to work in Blender. Notably, I couldn't for the life of me get it to look ok in Cycles, only Eevee. The first image is a preview of what my Crash 4 render would have looked like in the former's engine.

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