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cheap trick: you can turn the substance world space normals map to B&W then convert the white to transparent for instant shading. I used it here because a bit of face definition gets lost with the shadeless style
trying to ignore the fact I'm gonna have to model cargo pants again for this one
more Ruby and a Jack for height comparison, not sure if I should try tackling the hair with particles or just use curves like normal 🤔
working on new tag design for Jack, and getting started on the wall. If anyone wants to help me populate it with graffiti drop a little doodle or piece of art in the comments, I'll slap it on as a sticker or spray :)
not happy with some bits (hair,skin) but I'll try to fix that up with shaders