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Here's a few materials that I've done recently. Combination of photogrammetry and Substance Alchemist
A friend of mind asked me about the barricade and what I was going to do with it. Currently working on sculpting a damaged version. Very early WIP from Zbrush. Going to also be sculpting atlases for various metal pieces that will be baked down for the fence
Leaving this here for the night. Image of the generator that I'm working on. Going for something a bit different. Going to have a mesh belt cover that will allow you to see through it. Image 2 is without a belt cover. Night every1! <3
Quick update form Maya. Have the van in the gas station scene, finally and made some work on the exterior wall. Going to be doing a combination of construction chain length fence, scrap. Have everything at various degrees of being finsihed
#artshare #screenshot #wip #gameart
@DaQuteness At this point not really planning on rigging it. Might end up doing it down the road. Will be working back on the an old gas station. Van originally just started as a filler asset for the gas station itself and evolved from there. Old pic of the gas station. Have ways go on it
Yeah...plz shoot me if I decide to make anything new "for the van". Dragon sculpture was originally just for the van and yeah...looks too good not to show in a small scene. Van started as a prop for the gas station....I'm hopeless.... lol
Think I got the silver where I want it. Used a cavity mask, levels and a few tweaks in Painter to mask off the area quickly. Might end up tweaking it later.
Fast screengrab from Substance Painter
@DerMrhd Screen capture from Reality Capture for the scan itself. Ended up going in with a small brush in Zbrush to smooth it out a bit. Then I made a low. Baked the detail down with xNormal. From xNormal I got an Open GL Normal map. Converted that to DirectX Normal for painter...