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I'm tired of user interface being an afterthought. I immediately gravitate towards games where the UI has just as much care put into it as all the other aspects - Azu
Fun facts with Azura 2:
These are the exact same incarnations of Sonic.
@VelvetPandaa That is indeed a robot arm! Here it is on the placeholder:
Sonic's model was designed with facial expressionism as an absolute top priority. Sonic has an attitude, and shape keys allow us to capture Sonic's flexible array of emotions perfectly, as opposed to restrictive limiting armature.
This thread is a lineup of zones you'll find in Sonic Storm, all with their respective UI palettes.
Don't be alarmed when you see these guys as opposed to the cast of characters you're accustomed to.