//=time() ?>
8 days left before #FIGHTKNIGHT! We ended up with a really great workflow for character design, and this guy is one of my favorites. Generally Zeke would be the first to take a stab at things, and once we were happy with that I'd figure out how to draw it for the ingame asset.
13 days... Maybe it's unlucky, but we've got less than two weeks to go now! Here are some very early screenshots of when we were figuring out the town layout/modeling for #FIGHTKNIGHT. We were eventually able to figure out a workflow to export from blender, which was a relief!
15 days! I made rapid progress back in Dec 2016, and by the beginning of the new year I had a basic premise, a gameloop, and a visual style for FIGHT KNIGHT. These old screenshots are really basic but they have a kind of charm regardless
26 days... Back in Dec 2016, I was burned out on my current project (Sorcerobe) and was looking for something fresh. Zeke and I had been talking about our FIGHT KNIGHT idea again, basically fantasy punchout, so I decided to see where I could get in a month! (Zeke pic1, me 2 & 3)
#FIGHTKNIGHT day 487: Working on the enemy designs for the new area and the theme we’re cooking up is too good, I can’t help but give a bit of it away :P