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One thing I'd like to improve upon is my rig, since I don't know much about rigging in Blender beyond basic IK. For now this gets the job done.
I've talked about it before, but due to the way SFM works with $color and $color2, these new ports lack the specular tinting that gives Reach's assets a bit of extra flair. The sphere in the middle is what I want, but can't achieve because of Source's limitations.