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I also do @romhackingnet stuff, recently GB->GBC colorization projects. I worked on both Donkey Kong Land 1 & 2 to color them, as well as some fan translations (particularly Mystery Dungeon games, PMD being the most well-known one) Find those here:
https://t.co/iq8IbeTdh1
@Fand50080927 I don't draw too much nowadays but here's a few things I drew for some projects I worked on/am working on :) I'll tag @sagedreamcast
DK Land 2 is fully colorized, just gotta playtest it a few times to make sure nothing breaks and it'll be ready to release. :)
DKL2 GB->GBC update
New Kiddy Mode--easier mode where Kiddy Kong is a third hit point in addition to the regular Diddy/Dixie combo. He's been gone a while, so I bet he'd love another adventure to go on.
New menu on pressing Select on overworld, new features are all optional. :)
-Level names from manual now display on overworld
-Barrel icon displayed when you have a Kong in reserve
-New menu when pressing Select on the overworld, can toggle GBC overclocking to lower lag (some emulators don't support it)
-Can change Kong palette (for funsies)
-Time attack
I wanted to hold off on announcing it til it was done, but I figured I'd announce it a bit early in celebration of #DonkeyKong40
I've been working on a colorization patch for the original Donkey Kong Land! It should be out quite soon (within a few weeks, likely)