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In this week's (pretty long) dev diary, we explain the main risk that we currently face: staying focused and staying synchronised for a team effort. The next 8 weeks will show if we can launch in 2019 – or it's 2020.
https://t.co/hsX5wbqVmx
In today's dev blog on Steam, we share – step by step – how @afruitmusic creates original sound effects for @SpireOfSorcery, using Distorted Lands (location) and Fluter (creature) as examples:
https://t.co/KRPd1wQtv3 English version + 日本語版 + по-русски + 简体中文版
Four our dev team, every detail in the game matters. In the new Dev Blog on Steam, we walk you step by step through the process of creating the Alchemist character –
https://t.co/DrUTF4aaGw #conceptart #gamedev #indiedev
The new Dev Blog is out on Steam!
We talk about the Inquisition, a small group of people that has a huge impact on the life of Rund –
https://t.co/eIxEdQtIVE #devblog #conceptart #indiedev #gamedev
Our game now has its own Discord server! (RU/EN) Here, we'll share dev progress as it happens. Link to join: https://t.co/aZwFTDRDl3.