//=time() ?>
infinite-wall-juggle prevention mechanic: if knocked down backwards while already touching the backmost wall, a fighter will wrap around to the other side of the frame
🌕 making peace in 10SII
demo coming in the next couple days..... just tidying up the menus & gating off post-demo stuff... big hype
original 10S (and all my other stuff) /back/ on sale, ofc
https://t.co/m7jwrQpON7
exploring the forest in 10SII
the original 10S is *checks notes* still on sale at https://t.co/3nkLSYbsTb
before i start 10SII posting for the night, check out the DARKPUSHER progress - with the engine & all the monsters/tiles/props/sounds/etc ready to go, started putting together the levels themselves! gif is the very beginning of the game, thru the first basic platforming challenge
update: gave eyeyoh a weird divekick and they're now S+ tier unbeatable
light workday doing some internal tweaks to the new TWIH character "EYEYOH". despite my best efforts they still can't stand the heat of a real fight... needs more moves
advanced crab knight tactic: none other than the dreaded Orb
from the upcoming 10SII
go play the original 10S!
it's............................on sale
https://t.co/vXuQ2RVKx7