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In #monstersandmonocles, Yasmin Rockheart is the leading authority when it comes to ancient relics and dust-laden curiosities #pixelart #gamedev #animation #NPC
Started working on the animations for Monsters & Monocles' newest playable character, Larcen Gable. An infamous cat burglar with a hefty price on his head, hoping to make amends by fighting off the hordes of evil #pixelart #animation #gamedev @monstersandmonocles
Haha, stumbled across this old pixel art Ben K from Gitaroo Man from almost exactly 7 years ago. He's easily the coolest drum n’ bass loving space shark...top 3 for sure #pixelart #gitarooman🦈🥁🌌
Here's a more zoomed-in look at each portrait since Twitter can be weird with longer images 🙃
Reworking the character select portraits before I create their alternate victory/defeat states. Rupert Killingsworth and Baron Von Dogface done!👍 #pixelart #gamedev #monstersandmonocles
Realized that I hardly see any super rough & dirty WIP pixel art process posts on here, so felt like sharing how my pixelly sausage is made. This #monstersandmonocles factory boss is a good example of how I like to hack & slice my way towards feeling out initial ideas #pixelart
WOO! Finally finished up the classic arcade side-art style illustration I've been chipping away at over the past week or so. Being so rusty with more traditional artwork made it a massive challenge, but super happy with how it turned out :D #gamedev #Illustrations
Been struggling with creating looser vector work in Illustrator, so thought I'd give Clip Studio a try. First impression is pretty great! The brushes feel so good and naturalistic to use compared to PS or AI. Couldn't figure out the lasso tool, hence the eye patch + scar 🙃
It’s been challenging working with vectors and more traditional line work again after so many years of purely pixel art stuff. Fairly happy with how these are coming together though :) #vectorart #gamedev