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We are working hard to get out a free DEMO this year:
🪄
Music/sound full on
Combat nearly done
Levels built
Camera & FX
Art & Anims
Storyline
Video comes asap 🫡
WIP
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Pellentes. Tier 1 unit. ⚡️
One of the first more final-ish animations for the sniper class. 🔧
A run type situation animation. 🏃♀️
WIP
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Work on the sniper class animations has been started. Here is a sneak peak. She doesn't have her cape yet, or many near ready animations.
WIP
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Introducing the new Spring-Summer 2376 range of helmets! 🪖
You can easily survive toxic rains in the Misty Swamps of Tenebris.🏞️
Some models may resist bites!🐛
However, please don't test that!😱
WIP
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Oh no! 😮
What is that thing!? 😱
Second big boss is here! This acidic bug is waiting for you to meet it in the dark corners of Tenebris! 👿
WIP
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Can't be always serious in gamedev 😎
Working as intended 🤣🤣🤣
Concept discussion took a wrong turn somewhere ☺️
WIP
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Work on the SFX part has been also started. Here are some early sketches. 🎨
Getting them ready for the combat system. We even got some finished ones, but those are for a bit later 😉
WIP
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One more bug from the hives of stone wastes has been almost finished. With this there are just a few left! 🪲
And early concept for a boss that will be in the demo. 🐛
Aren't they cute? 😁😍
WIP
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Boss fights are an important part of the Tenebris experience. They are unique with different skill-sets requiring a more tactical approach. Some of them are BIG and need appropriate housing. WIP of a boss lair in the Stone Wastes biome. 💪💀
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As mentioned before, we will have caves! Here are some concepts and WIP. Currently we are working on blue/red caves and nearly finished the cave with holes. A fully enclosed one is waiting for it's turn. With parallax they look even better! 😺
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