//=time() ?>
edited this old boss sprite into the the sprite in the middle. still working on it but i like the difference comparison lol
I did also add a dive grab but I haven't quite fixed everything involving it yet (you're in the grab state like this but it doesnt turn the dive graphics off lmao)
so far I've gotten this and it works! but I can't get it to work with more then these two instances of the game (client/server are the same program) as adding in another client just makes it have the same socket as the first client and i havent figured out how to get around that
Made a character sprite and a prototype for her, not much more to add to this one lmao.
so for context: Shielda the Knight here has fucking bonkers Defense value. She cannot be fucking hurt by anything that isn't sheer overkill damage. So trying to find a balance between "you fucking die" to "you won't take lethal damage" to "you're fucking invincible" is hard
ok game maker studio 2 users how the fuck do I make the walls here tile the texture if the texture is pulled from this texture sheet