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Introducing Laudate Luna! If you’ve always loved Laudate Solis but were just too goth to tolerate the bright colors, now there’s a #darksouls poster for you!
https://t.co/SOQQL90GPZ
Me wondering whether subtitle settings are fucked up or whether we're not *supposed* to understand this segment in Russian/sign-language/whatever.
@Jules_Le_Strat In the game geometry? Yeah, they're all stacked right on top of each other. In the lore? People assume the Kiln is somewhere else entirely.
Here's a good tool for exploring the map:
https://t.co/69PTE0oCpw
You can see here, for comparison, how the world is actually arrange compared to the artistic liberties I took to make it work in a condensed space. Note that perspective is throwing the scale of areas off in the map viewer (ie Duke's archive is close to camera, not actually huge)
So I decided the best solution would be to plot out the entire map in detail ahead of rendering the sections. I just took screenshots of the different areas in the map viewer and figured out how I could slot them all together in ways that made sense and were accurate-ish to game.
I then wanted to create a sort of 'proof of concept' to show the team at T&F the degree of detail and fidelity I could manage before I set off creating the entire thing. I started with Firelink, obviously. Working in pen on paper and then scanning to colour in Procreate.
Alright, hear me out.
Approach RRR (2022) as an absolutely excellent, balls-to-the-wall, six-episode anime, with each awkward Bollywood musical number as the end credit music to the episode. I guarantee you won't be disappointed.
I remember seeing this key art, discovering it was just a painting in the game and thinking "how fucking cool that the backstory is so well established that there are fully realised characters from the past that don't appear in the game."🤦