//=time() ?>
More work on jobified probe infrastructure. Very happy with the architecture, but it's all invisible work that cannot be shown in a video :/
#MadeWithUnity #GameDev
Transparency blend vs. splat size blend.
#MudBun #MadeWithUnity #GameDev #VFX
Switcing over to a quaternion spring eliminates 180-degree rotation target pops, as opposed to an angle-axis vector spring. Now the ears can smoothly twist together as she spins!
#Unity #GameDev #programming #MadeWithUnity
I've created a Facebook page for Long Bunny Labs as a channel for future updates. Tell your #Unity #GameDev friends!
https://t.co/Sng7fDI28d