//=time() ?>
More work on jobified probe infrastructure. Very happy with the architecture, but it's all invisible work that cannot be shown in a video :/
#MadeWithUnity #GameDev
Transparency blend vs. splat size blend.
#MudBun #MadeWithUnity #GameDev #VFX
I've created a Facebook page for Long Bunny Labs as a channel for future updates. Tell your #Unity #GameDev friends!
https://t.co/Sng7fDI28d