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Another set of viewer requested art, this time for the Yuke's-developed PS1 anime fighter classic ERETZVAJU. Love this game!
#格ゲーキャラ描こうぜ
#エルツヴァーユ
@EMAimperial という意味で、いいアレンジですね!w 露出度以外でもアーマーもかっこいいけど!
ところで完成できませんでしたが、去年にシーナの3Dモデルを作ろうとしたぞ^^
Everyone is going on about "baka mitai" this and "breaking the world" that, but let me tell you, ALICE IN CYBERLAND for the PS1 had some pretty sick karaoke performances too.
Somewhat impromptu but hey! Let's get to some more DOUBLE DRAGON retrospective action on stream today! This time we'll get into the Post-Technos era, starting with the not-technically-but-kinda-DD game RAGE OF THE DRAGONS, before checking in on Million's handheld and mobile games
The greatest moment in Double Dragon history? Thanks to @SwordFamiliar for requesting this illustration of DOUBLE DRAGON: THE REVENGE OF BILLY LEE!
@Macaw45 Arcade
Amiga
Mega Drive
Commodore 64
Yes, the Amiga developers saw fit to redraw Masao into KARATE SPOCK. I don't know why. This change somehow also made it into the MD port, made by a completely separate development team. 🤷♀️
The first thing that tipped me off/confused me however was the load screen - featuring the exact same artwork as the even more mysterious "Spanish MSX port" of DD1, which I was not even able to get running.
DOUBLE DRAGON (ZX Spectrum version), as requested by stream viewer domthepeng!
Behold the glory of circus strongman Abobo!
Tune in for more hot art request action! 💪
https://t.co/vh2MZxNzh4
Unfortunately however, by widening the playfield from 256 to 320 pixels without modifying the proportions of the artwork, the Genesis version just looks flat out wrong when aspect ratio corrected for a 4:3 screen. Funnily it would've looked much better the low resolution mode!