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Scalemorphing is strictly utility focused. It's not about growing fire claws, but a drek can warm their blood or improve their vision in the dark or glow and provide warmth to their denmates
It's not a discipline to be used alone but like breathrowing, part of a mages toolkit

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Scalemorphing is harder to do than breathrowing. A mage must will their spirit to elementize the mana and sent it through the circulatory system to various parts of the body.
It's a lot more abstract and dangerous to do compared to breathrowing, a mage has to be careful with it

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While breathrowing is used in warfare a much more common and daily use is utility.
Being able to start a fire without rubbing sticks together for example is a huge utility that many drekir enjoy the benefit of
breathrowing various elements can be very beneficial for it's utility

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Biologically, Breathrowing is a process of elementizing mana by willing your spirit's influence the magal cavity, a mana organ.
Once the mana is elementized it is regurgitated, while it comes up the throat the mage will shape the magic through using their throat and mouth muscles

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Magic and Mana are powerful, though also dangerous if a drek is not careful.
Mana sickness or even a meltdown can result from ingesting too much mana faster than the body can naturally vent it out resulting in a very unpleasant and scary death for those who are careless with mana

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Magic is an everyday tool
It is used by drekir for utility like starting fires, communication (seen here in the sky isles), and even propelling boats, among other things.
It also has cultural and religious importance to many cultures in varying fashions
and it's also used in war

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Mana is critical for all sorts of things, but mages need it.
Mana is the coalescence of the Raddirs influence and is easy to find in the dragonscape as it pools.
For a mage, they need to ingest mana, this can be through breathing in manafog, drinking the mana, or injecting it

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Una surñera con la mascara de la niebla, tambien una ballesta
Crossbows are rare, but powerful weapons for the primitive societies of the drekir. They are crude and simple, though allow a drek to use their legs to cock it, meaning they can get better draw strengths than with bows

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A northern Shaman and their Dreamcalled Sta.
Having an otherworldly spirit golem of fire made manifest has it's perks.

At least one of which is roasting food on it though it may not appreciate being used as little more than a campfire.

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Warfare in the DragonScape is uncommon, due to the small populations of drekir that can't really afford casualties. But conflicts do still happen for various reasons.
Warfare tends to be brief, involving small groups of drekir (10-15 per side) and are resolved quickly.

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