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Mecha Valla - Rain of Vengeance.
This was a fun challenge! I tried to keep it simple and maintain the playful mecha style. The drunken missiles and smoke trails are one material each, with the smoke adding a bit of scaling to help sell the effect. @BlizzHeroes #gamedev #VFX
Alarak Dark Nexus Death FX: We do a lot more than just abilities. Here's an example of how we work with animation to create an fun thematic death sequence. Animation by @Parker_Animator, Model/Texture by Wanmin Gee. @BlizzHeroes #heroesofthestorm #gamedev #VFX
Murky March of the Murlocs: FX by Alim Chaarani, Model/Textures by Danny St. Hilare. (x1000) @BlizzHeroes @itstehsausage #heroesofthestorm #gamedev #VFX