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On top of that. When D1 came out games had this stagnant linearity to them during that time. My mind was opened to just how sprawling and open ended level design could be. The fact you approach a level dozens of ways was new to me. This was before I played older stuff like Thief
@JaneDoNothing @DaveOshry We have the COP 357 in our game Fallen Aces.
Have a cocktail on the house! #screenshotsaturday #gamedev