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Gonna have to start working on my next big project after a few smaller things, don’t wanna miss this by too much lmao
Also thank y’all again for looking at the dumb stuff I do 🙇
@Shockwad The actual Strive movie is listed as something else, and GalleryItem_Movie_01_03 isn't even in the Gallery data table.
AC Ver. could probably refer to something like Accent Core or Arcade Version, but given that 1_01 through 1_05 aren't in the data table it's probably just old.
just kinda messing around with the models, it's not a datamine or anything it's just me dicking around lmao
@egaruK_n3 CSS Anims are located in Costume01/Animation/CharaSelect. Jam's are in a whole separate folder.
Jam's were present in the April 2020 Close Beta, but also don't even share the same ID as the match-intro anims that are normally stored in that other folder for everyone else.
I meant the 2020 April Beta here, sorry for any confusion 👽
https://t.co/89Aqz5fhpG
While I'm here, did you know that Leo and Zato had early models/textures in the same exact closed beta, despite not being playable back then?
Well now you do 🕺
Oh yeah, one last thing.
There's a legless Johnny model that was used to test hand animations.
idk they used him but it's kinda funny 🐊
Secondly, well...
Her files are almost identical to what was present back in the April 2021 PS4 closed beta.
I wish I was joking.
Even characters like Sol and Ky have minor model changes, but Jam is just entirely unchanged.
Happy Chaos ALREADY has a head_low, so that already settles that for him lmao.
Although he doesn't have data for it, he does have space on his texture mapped out for the Faust Afro, which is always in the top right of the player's texture.