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@Decimeter_ Me when I'm a New Donker
Me when I'm a New Bonker
Me when I'm a New Chonker
Me when I'm a New Honker
Me when I'm a New Monker
Me when I'm a New Ronker
Me when I'm a New Tonker
Me when I'm a New Yonker
Me when I'm a New Conker
Me when I'm a New Sonker
Me when I'm a New Gonker
@Akia_SNB They also do something a lot of game models don't: Making the topology (The general shape of the model) utilize the main texture, meaning I can do stuff like pulling out his pocket to make it 3d instead of it just being a texture, the red lines show good examples of this
@Akia_SNB The easiest way I can put it is if you look at the original model compared to my edits (You'll have to zoom in)
Normal maps work wonders cos the UV maps (Normal maps being essentially detail textures while UV maps are the assortment of faces to fit into complicated textures)
Yang done
Model courtesy of SAB64, Yinyama, and others. It can be found here with all credits: https://t.co/vKlkBDxEwE
New render idea in the works, thoughts on this miniscule wip so far?
(Ruby model by @\3DArtPotato)
Me and my friends recently got into Madoka Magica and I was having a blast making random memes on it
#MadokaMagica