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It is almost 1:30 am and I have discovered Wish is a rabbit hole of things I didn't know I needed
It's not very cool, but this is the core of how my items work.
There is a parent struct that carries all possible item data, I put together items in the table made of that struct, "default" item data comes from this table, but is then kept in a local struct reference.
Bribing is also in and it works in 2 parts.
1. You select that you want to bribe and you get a special dialog/options for it
2. It does a similar function to Flatter, but the chance of success and "Feels" increase scales with amount spent. Less punishment for failing.
Yes, they will keep trying to beat dead bodies with their weapons
No, they do not have weapons
Yes, they are pretending like they are holding weapons
No, I will not fix this
... so of course I made an arena and made them all hate each other, but they are so stupid. Just look at my idiot babies flailing around.