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Trying to get back into the swing of it, taken a bit to bring myself back to sprite art I know
Considering my absence and rust I think this went okay, though I did scrap it once while I was working on it.
Okay for real this shit was absurdly hard
From the intricate detailing to the silhouette to keeping the palette down to 16
Think it turned out okay but dayum
Iza! Jinjou ni shoubu!
I still uphold that Haohmaru in SC6 is one of the best implemented guest characters in fighting games.
Great job to @masuooyama, @achilles_Okubo and the rest of the SC6 team on this one.
I think this is probably one of the sprites where I've kept closest to the @OneStepFromEden art-style, spent a lot of time studying Selicy for this
Anyways we're stepping into the gorilla enclosure today because here's Cassandra
Sorry, I'm having to increase how many of these I do to make it to Hwang by his release day (curse you Namco revealing so close to release) so no alt palettes for these next few.
Anyway here's 2B and a shoutout to @sowhatdoipress for trying her best.
Might have to pull some double sprite days to finish this project by Hwang's release date...
Anyway here's Voldo, as expected he was a pain in the ass.
Whoever it was who said I should include Inferno
I hate you, but I got to his slot in the character select...
Not 100% happy with how it turned out but here he is
@hidero4ca @achilles_Okubo #SOULCALIBURVI
Every time I do one of these it's a start reminder as to why character designs were normally a touch simpler in the sprite days.
Anyway here's Axe Form B+K I mean Azwel.
"You'll be lost to history!"
Shoutouts to my *other* former SC student, @RuthHolder_ for not only becoming a good Taki but 5-0ing an entire university SC crew.