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I painted this character's dad (a major villain from the campaign) a few months back, but I couldn't re-use the 3D because I ain't gonna figure out how to rig a jaw or whatever. Luckily Blender sculpting is quick and fun :v
After passing the rough around for crit, I solidified the values to make sure the werewolf really popped.
During the whole process I was turning the branding/trade dress on and off on a layer — this is crucial to make sure the composition still works, and that type is legible!