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Witch & Craft Gamesさんのイラストまとめ


International tabletop game design team, developers of XII:Inner Demons.
Contact at [email protected]
Our new site! witchandcraftgames.com
witchandcraftgames.com

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Two Lasombra, a Gangrel and Malkavian walk into a bar.
No survivors.
Join us every wednesday on for our newest series, Midnight Path! Four vampires, one van, and a whole lot of bad attitude, guest starring and !

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Hallo! We're a ttrpg developer team and twitch streamers, we have a game already founded on kickstarter scheduled to come to print in november https://t.co/N58eXxnHCM , a 3 times a week stream schedule https://t.co/uqnkeGrXrf and LOTS of artwork!

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As team we have spoken against in the past
But what if we made content that makes people curios about the old days of the hobby?
In other words, W&CG is embarking on a quest to deliver old school content, one monster each week! This time: the Heucuva!

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https://t.co/uqnkeGrXrf we're live! Join us on twitch alongside to talk about flavour and the building of worlds in !

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Hello! We are a small indie team making ttrpgs- our first game releases in november! In the meanwhile https://t.co/uqnkeGrXrf we are streaming and trying to involve as many indie devs and content creators as possible!

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This is some of the art made by for our ttrpg XII

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Ready to reap your prize? The variant cover for the XII: Inner Demons is ready! It will replace the original cover (right side) for all editions that will be sent out to the highest tiers among our backers on

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https://t.co/uqnkeGrXrf we are live on with our dev talk The Crafting Table. Today on the table: scrutinized from the perspective! Are its detractors onto something, or are they just blinded by jealousy?

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Hey! We're a small dev team currently sitting on our first funded kickstarter project https://t.co/LWwS05m0fZ! Other than game design, we do live plays, art streams and dev talks weekly at https://t.co/oHBvM8hEYs and offer a selection of sizzling hot takes on everything ttrpg!

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Today on https://t.co/uqnkeGrXrf we open with the first of our dev talks where we dissect topics, tackling a topic we've encountered often this week: is ... bad? As a game and/or an influence on activity, especially ones?

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