//=time() ?>
Finished modelling everything for Handie. She's sitting a little high on poly count (11,898 tris), but I'll be carefully optimizing her as I go.
Suddenly found myself working on a new model, this time with an emphasis in optimization. Not exactly low-poly, but should hopefully be enough to satisfy the stringent limitations of the Quest out of the box. I feel like I'm *really* starting to get this down to a science.